

“You” are a bearded man who sits behind the steering wheel. The world is there just for you to explore, to improve on and to challenge only you. This may make the environment sound boring, but it actually adds to the calming nature of the game. It is a world where only you, the vehicle and it exists. It is unforgiving with its mud, lakes and mountains that will not yield to just any vehicle. It is lush with colours that bounce and play with the light. The world of SnowRunner is my favourite thing about this game. I think it’s important to try all sorts of different genres of games, because hey, you just might find yourself enjoying the unfamiliar. My little blue Suzuki Swift gets me from A to B and that’s just fine with me! However, after watching the trailers for SnowRunner, I wanted the opportunity to play a game that was so far away from what I usually play. Also, I’m not that big into cars and trucks. The closest I’ve been to driving a truck was wearing trucker caps in my early twenties (remember when they were so cool?). Most of these players were hyped due to playing Saber Interactive’s 2017 release MudRunner, a game that received glowing reviews for its realistic and challenging off-road driving simulations.

I’d visited a number of online communities that were super excited and counting down to the games release date. In starting SnowRunner I didn’t know what I was in for.
#SNOWRUNNER VS MUDRUNNER SIMULATOR#
Your English is fine, but 'understanding for the developers' would probably be more suitable than 'compassion'.This game is my first foray into a driving simulator (that is if you don’t count endless hours of Mario Kart on my SNES when I was ten, which I do not). Sorry for my English, I just hope it's all understandable I hope these things change in a future game.
#SNOWRUNNER VS MUDRUNNER PLUS#
Plus farming missions, which I hate with a passion. My biggest gripes with Snowrunner is the lack of proper gearboxes/gears, UI/UX problems and occasionally the wonky physics.

Besides, many maps are centered around some natural disaster or the like happening which would prevent other traffic. It won't make the game better, it would just be a huge cost for the developers but won't add anything of value to the game. There's even a principle about it in gamedev theory that I don't remember the name of at the moment, but essentially if you add an element it will give players an expectation that those elements behave in a somewhat realistic way, can be interacted with, and so on. Some time-of-day related background animations would be okay, but adding elements like that can quickly become a rabbit hole. Like hauling logs to certain muddy areas, or hauling service spare parts or something to remove rocks from roads, permanently. Regarding improving roads, I think untracked missions to do optional improvements would be nice. Not sure what you mean by realistic roads. I agree with tracked vehicles, it would be really cool. (Sorry for my English, I just hope it's all understandable) Let me know what you would like to see in the next title of SnowRunner saga. (I actually love SnowRunners mud physics, but there are surely some aspects to improve on paved roads and higher speed) (Yeah there are already a lot of trucks in SnowRunner, however I would love to see tracked vehicles, modern trucks and some amphibious monsters) (Connected to the last point, possibility of paving or just removing mud from the road in some sections) (I know it's a game of mud and snow, but I feel that wider streets, and a more balanced ratio between paved or dirt roads and mud could improve the player experience and realism) (I won't have any compassion for developers here, I want at least sporadic traffic in asphalted roads, it will improve a lot realism) The total absence of any sign of life is almost creepy sometimes) (workers in deposits, gas station, mechanics ecc. *please be realistic and have some compassion for developers I would love to open this discussion about some features we all want to see in the next SnowRunner (or MudRunner) title.
